Before I was creating custom miniatures and absurd little worlds, I spent several years designing content for Voxelgram, an indie 3D puzzle game inspired by Picross 3D.
Using MagicaVoxel, I created voxel models that were transformed into playable logic puzzles through Voxelgram's Steam Workshop.
What started as curiosity quickly became a wonderfully creative hobby, combining art, puzzle design and a love of building tiny worlds.
Unlike traditional voxel art, these models weren't simply there to be looked at.
Every object also had to become an enjoyable puzzle.
Rather than creating individual objects, I enjoyed building themed collections. From fantasy and famous landmarks to nostalgic toys, animals and popular culture, each Workshop upload became a miniature world for players to discover, one puzzle at a time.

Each puzzle begins as a solid block of coloured cubes. Using numerical clues, players gradually carve away cubes until the hidden model is revealed, with each completed puzzle contributing to a larger themed diorama.
As players gradually removed cubes, the hidden model slowly emerged. Depending on the puzzle, players might recognise the object almost immediately or only during the final few moves, so every design needed to work both as a satisfying puzzle and as a recognisable finished model.
Over several years I created:
Some of my favourite collections included Alice in Wonderland, African Animals, 2001, Super Mario and Star Wars.
Looking back through them now, it's easy to see the beginnings of ideas that still appear in my work today: creating miniature worlds, telling stories through collections of small objects, and finding creativity within carefully defined constraints.


Starwars | Super Mario | 2001 | Voxelgram Logo | Birthday Party | Alice in Wonderland